Most of the Naughty Dog project are very ambitious, and The Last of Us: Part II is no exception. However, this installment could well be considered as the moment that concludes a tough development cycle that started with The Last of Us and continued with Uncharted 4: A Thief’s End.
Precisely, the experience that this has left in the developers has been such that it has allowed to address sectors that years ago lacked attention, such as accessibility and today, the new title of Naughty Dog presumes what it has achieved in that section.
During an interview with The Verge, Naughty Dog creatives like Emilia Schatz, the gameplay designer, and Matthew Gallant, designer of The Last of Us: Part II, talked about the accessibility options in the game and what this means for the team.
In this sense, Schatz revealed that this idea came up with Uncharted 4: A Thief’s End, since players with different abilities communicated with Naughty Dog to express the problems they had in some parts of the game, which led them to consider that in future installments They would try to offer more options so that no player was left out of the experience.
The result? The Last of Us: Part II has more than 60 accessibility options that allow players to tailor their gaming experience, whether it is in elements such as text, a high-contrast mode for those with visual weakness and control mapping options.
To accomplish this, the Naughty Dog team consulted specialists with different abilities and some members attended conferences on the subject and even met with creatives from other studios with experience inaccessibility.
Finally, the creatives mentioned that they are excited about the accessibility options of The Last of Us: Part II and being able to provide players with different abilities a complete gaming experience.
The Last of Us: Part II will release on June 19 on PS4.