In a few hours, fans of Resident Evil 3 Remake will be able to get their hands on a demo version of the game. In addition, Capcom has revealed further details about the game, thus providing a more in-depth look at the gameplay and how the studio has redesigned some components to make them look new in the remake.
The Japanese developer, in the latest issue of Game Informer magazine, has disclosed information about puzzles, which are a reference in the history of the franchise. In the interview, it is said that Resident Evil 3 has been redesigned to adapt to the setting and it will be more realistic and credible with regards to the current graphics.
Furthermore, some areas, such as the hospital, have been enlarged; in fact, this place has been completely redesigned. Players will thus be able to unlock areas through puzzles to reach certain positions that will serve to progress in the game and beyond.
Combat was another strong point of development, with several moves and animations added to those already available in the original game; a good example of this is Carlos who now hits the enemy by knocking them down when he dodges perfectly, while other enemies have been modified to be even more lethal.
Resident Evil 3 art director Yonghee Cho also revealed that the team had to think hard about Jill Valentine’s redesign as a character since the original design “was clearly going for sex appeal.” The team focused more on the story of the character, on its evolution and on what it goes through in the game, so the design is focused more on more “practical” clothes.
We remind you that Resident Evil 3 Remake will be available starting April 3 on PC, Xbox One and PlayStation 4. What do you think about it? Tell us in the comments below.