Resident Evil fans are counting the days for the debut of the Resident Evil 3 Remake and get back to the other perspective of the zombie nightmare that hit Raccoon City.
Just as in the original installment, in addition to the interest there is in walking the streets of the city, there is great expectation for the horrifying moments that Nemesis will provide. However, the development team has thought about balancing experience, and while Umbrella’s experiment will be a nightmare, it won’t be an insurmountable boss.
During an interview with Gamingbolt, Peter Fabiano, producer of the remake of Resident Evil 3, spoke about the work they have done with Nemesis to adapt it to this new project and the changes it has compared to the original 1999 installment.
In this sense, Fabiano pointed out that one of the objectives is to make the players feel that they are constantly in danger from the presence of Nemesis, that could appear at any time: “First off, in terms of visual design, the art director Yonghee Cho wanted to make him feel like he fit in the reimagined and photorealistic Raccoon City and felt like a prototype model. Gameplay-wise, we wanted Nemesis to give players the feeling that they were constantly being pursued by a relentless bioweapon. He’s very agile in his movements.”
Subsequently, Fabiano pointed out that while Nemesis will be a tough boss for the players, it will not be insurmountable or frustrating the gaming experience as they have paid great attention to the pace and timing of Resident Evil 3: “Game pacing is important and we worked on striking a balance between having players feel anxious and also giving them periods of respite. Nemesis is a formidable foe but not something that is completely insurmountable for someone as skilled as Jill.”
Resident Evil 3 Remake will release on April 3 on PS4, Xbox One, and PC. What do you think about this news? Tell us in the comments below.