Assassin’s Creed Valhalla recently got a new update, which should primarily improve the Xbox Series X version of the title. But the PS5 counterpart still shows advantages in many areas.
The editors of Digital Foundry subjected Assassin’s Creed Valhalla to another test after the release of update 1.0.4 after the first comparison was in favor of the PS5. There have been reports of frame rate problems on the PS5 in the past few days. But ultimately the version for Sony’s console also seems to benefit from the new patch.
In Performance mode, the lowest achievable resolution after the update on the PS5 is 1440p, while it can drop as low as 1188p on the Xbox Series X. The Xbox Series S is in last place with 720p.
“All versions of Assassin’s Creed Valhalla support dynamic resolution scaling, adjusting the amount of pixels drawn on a per-frame basis in order to hit the target frame-rate. At launch, the ‘window’ of potential resolutions for both consoles scaled from 1440p at the lowest to circa 1728p at the highest – 67 per cent to 80 per cent of full 4K resolution on both axes,” said Digital Foundry initially.
After the update, the minimum resolution on the Xbox Series X was reduced. However, Digital Foundry emphasized that this is only used when it is really necessary.
“The lower bounds for Series X has reduced to 1188p – 55 per cent of full 4K. To be clear, Series X will only tap into these newly introduced lower resolutions when it has to. For the majority of play, pixel counts are considerably higher,” the publication said. In the case of the PS5, it remained at the 1440p, on which “Assassin’s Creed Valhalla” can fall.
Digital Foundry also took on the aforementioned performance problems on the PS5 without being able to confirm them. A drop in frame rate was only observed in the opening sequence.
In all other stress tests Assassin’s Creed Valhalla ran on the PlayStation 5 with the same frame rate and the same dynamic resolution as before.
In the case of the Xbox Series X version, progress was made in correcting the performance deficit and the intrusive screen tearing was reduced. It is still not gone completely, but the situation has visibly improved. You can read the full explanation at Digital Foundry.
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