Jump Space Weapons Guide: All Ship and On-Foot Weapons

In Jump Space, weapons are essential for surviving space battles and ground missions. The game focuses on managing guns, ammo, and resources during tough fights. This guide covers all confirmed weapon types based on the early access version, how they work, and tips for using them. We’ll break it down by ship weapons and on-foot weapons, plus sections on crafting and special boosts from artifacts. As the game updates, more details may be added.

Ship Weapons

Your spaceship is your main battle tool. Different ships have unique setups, affecting how you fight. Weapons include cannons, railguns, and turrets, with crew playing a big role in manning them.

Catamaran Weapons

  • Description: The Catamaran is the starting ship, built for heavy firepower. It mounts strong weapons like railguns and has spots for turrets that crew can control.
  • Strengths: High damage and toughness, great for full teams.
  • Weaknesses: Slower movement, less agile in quick fights.
  • Tips: Use railguns for big hits, especially with artifact boosts. Have crew man turrets to cover all sides while you pilot.

Dart Weapons

  • Description: The Dart is lighter and faster, with two front cannons for the pilot to fire directly.
  • Strengths: Quick and mobile, perfect for solo or small groups.
  • Weaknesses: Weaker shields, can’t take as many hits.
  • Tips: Rely on speed to dodge attacks. Use the dual cannons for fast, direct shots on weak spots.

Turrets and Systems

  • Description: Crew jumps into turrets to shoot at enemies. These need ammo crafted during fights.
  • Strengths: Adds extra firepower from multiple angles.
  • Weaknesses: Depends on crew and ammo supply.
  • Tips: Balance energy between shields, reactor, and turrets. Assign crew to craft ammo while others fire to avoid running out.

On-Foot Weapons

When you step off the ship, the game turns into a first-person shooter. Weapons are simple but deadly, supported by tools like grapples for moving around.

Shotguns

  • Description: Fires a spread of shots for close-range blasts, ideal for tight areas like hallways or against spider-like robots.
  • Strengths: High damage up close, clears small groups fast.
  • Weaknesses: Poor at long range.
  • Tips: Get in close for maximum effect. Use with grapples to surprise enemies.

Rifles

  • Description: Balanced guns for most fights, good at medium distances.
  • Strengths: Reliable and versatile in different situations.
  • Weaknesses: Not the best for crowds or extreme ranges.
  • Tips: Aim for weak points like heads. Pair with boosters to reposition during battles.

Machine Guns

  • Description: Rapid-fire weapons for defending spots or handling large enemy groups.
  • Strengths: High rate of fire, suppresses foes.
  • Weaknesses: Burns through ammo quickly.
  • Tips: Hold defensive lines with it. Scavenge ammo from fallen enemies to stay stocked.

Weapon Crafting and Ammo

Weapons need ammo to keep firing, especially in long missions. Crew must build it on the fly using scrap and materials collected during play.

  • Description: Turn resources into bullets or energy packs mid-battle.
  • Strengths: Keeps weapons going without stops.
  • Weaknesses: Takes time and crew focus, risking shortages.
  • Tips: Plan ahead—assign roles for crafting early. Gather extra resources from missions to avoid running dry.

Artifact Synergy with Weapons

Artifacts are special items that boost weapons in unique ways.

  • Description: These rare finds enhance damage or add effects like reflecting attacks.
  • Strengths: Can turn basic weapons into powerhouses.
  • Weaknesses: Hard to find, limited uses per run.
  • Tips: Match artifacts to weapons, like one that boosts first-hit damage with railguns. Experiment to find strong combos.

General Tips for Weapons in Jump Space

  • Teamwork: In groups, divide tasks—one pilots, others shoot or craft.
  • Resource Management: Always collect scrap; it’s key to ammo and repairs.
  • Upgrades: Use artifacts wisely to match your ship’s strengths.
  • Practice: Try different loadouts in easier missions to learn what works.
  • Solo Play: For lone runs, pick the Dart for speed over power.

Jump Space blends ship and ground combat, where smart weapon use means survival. As early access progresses, new weapons may appear—check updates for more. Happy jumping!

Rizwan Ahmad: I love to write about the latest and the hottest gaming news about PC, Xbox, PS4, and Nintendo Switch games.

This website uses cookies.