Jump Space All Ships Guide & List

Jump Space

In Jump Space, your ship is the heart of your adventure. It’s your home, your ride through space, and your main tool for fighting enemies and exploring planets. This guide lists all ships available in the early access version, with details on how they work, their good and bad points, and tips for using them. Ships differ in speed, toughness, and how they handle weapons and crew. Pick one that fits your style—solo explorer, team fighter, or cargo hauler. As the game updates, more ships may be added.

Ship List Overview

There are four main ships in early access: the Dart, Catamaran, Hauler, and Scout. Each has unique roles. The Dart is fast for quick runs, the Catamaran packs heavy hits for battles, the Hauler carries lots of goods for trading, and the Scout is great for sneaky missions.

Dart

  • Description: A small, speedy ship perfect for solo players or small teams. It’s slim and easy to maneuver in tight space fights or asteroid fields.
  • Strengths: Very fast acceleration and turning, low energy use, fits in small docking spots.
  • Weaknesses: Thin armor, can’t take many hits, limited cargo space.
  • Crew Requirements: 1-2 people (pilot only or pilot + one gunner).
  • Weapon Setups: Two front-facing cannons for direct fire. No turrets.
  • Tips: Use it for hit-and-run tactics—dodge attacks and strike weak points. Upgrade engines first for better escapes. Great for early game scouting.

Catamaran

  • Description: A bigger ship with twin hulls, built for combat. It has room for multiple weapons and crew stations.
  • Strengths: Strong shields and hull, high damage output, good for group play.
  • Weaknesses: Slow speed, hard to turn quickly, uses more fuel.
  • Crew Requirements: 3-5 people (pilot, gunners, engineer for repairs).
  • Weapon Setups: Railguns on the front, side turrets for crew to man, missile pods for big blasts.
  • Tips: Assign crew to turrets during fights for full coverage. Focus upgrades on shields to last longer in battles. Ideal for boss fights or defending convoys.

Hauler

  • Description: A bulky transport ship focused on carrying cargo. It’s not built for speed but shines in trading runs.
  • Strengths: Huge storage holds, tough against small threats, affordable to buy.
  • Weaknesses: Very slow, weak weapons, easy target for pirates.
  • Crew Requirements: 2-4 people (pilot, cargo loader, basic gunner).
  • Weapon Setups: Basic laser turrets on sides, no heavy guns.
  • Tips: Travel with escorts or in safe zones to avoid ambushes. Sell cargo at high-price stations for profit. Upgrade cargo bays to hold more goods.

Scout

  • Description: A stealthy ship with cloaking tech for hiding from enemies. Good for exploration and spying.
  • Strengths: Invisible mode for sneaking, fast scans for resources, quiet engines.
  • Weaknesses: Fragile if caught, limited firepower, short cloak time.
  • Crew Requirements: 1-3 people (pilot, scanner operator).
  • Weapon Setups: Light disruptors to disable without alerting, one hidden turret.
  • Tips: Use cloak to slip past patrols and find hidden loot. Save energy for quick bursts of speed. Best for solo players who like puzzles and discovery.

General Tips for Ships in Jump Space

  • Crew Management: Hire crew at space stations. They handle tasks like shooting, repairing, or loading cargo, but they need food and pay.
  • Upgrades: Spend resources at docks to add better engines, shields, or weapons. Prioritize based on your ship’s role—speed for Dart, armor for Catamaran.
  • Fuel and Repairs: Watch your fuel gauge during long jumps. Land on planets for refills. Use scrap from fights to fix damage.
  • Customization: Mix parts from wrecked ships to tweak your ride. Test in safe areas to avoid costly mistakes.
  • Early Access Note: Ships may change with updates. Check patch notes for balances or new models.

With the right ship, you’ll conquer the stars in Jump Space. Start with the Dart for beginners, then branch out as you earn credits. Fly safe!